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Ryan Geyer

Web and Game Developer

Things I've Made

Painter

An experimental web app that procedurally generates watercolor-style art using WebGL

Painter

MapSeek

A web game where players must find locations on a map based on their WikiPedia articles

MapSeek

White Hat

A top-down stealth game in which players must sneak past enemies to the end of every level

White Hat

Rocketkick

A local multiplayer fighting game in which players use rocket-propelled kicks to kill their opponents

Rocketkick

Subtractus

A casual puzzle game for Android about pushing numbered tiles together on a grid to subtract them down to zero

Subtractus

Soundwaves

A web app that visualizes frequency and wavelength data from songs

Soundwaves

Reef

A steering behavior simulation of a shark chasing a school of fish around an ocean environment

Reef

Asteroids

A clone of the classic arcade game Asteroids made using Processing

Asteroids

Western Quadrant

An isometric shooter in which the player must survive against large numbers of enemies

Western Quadrant

About Me

Hi, I'm Ryan. I'm a fourth-year Game Design and Development major at Rochester Institute of Technology. Problem solving and creating through code is my passion.

I know C#, C++, JavaScript, and HTML/CSS, and I have a great deal of experience with the Unity Game Engine. I'd love to put my skills to work for you.

Download my resume here.

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